# Aptabase Analytics for Unreal Games

Aptabase is an open source, privacy-first alternative to Google Firebase Analytics for Unreal Games: it collects no personal data, uses no cookies or device identifiers, and needs no consent banner.

## Get started

1. Register: [European Union](https://eu.aptabase.com/auth/register) or [United States](https://us.aptabase.com/auth/register) — takes less than a minute, no credit card required.

2. Create an app in the dashboard and copy its App Key from the **Instructions** menu (`A-EU-*` / `A-US-*`).

3. Instrument your app with the [Unreal Plugin for Aptabase](https://github.com/aptabase/aptabase-unreal) — see the quickstart below.

4. Explore: events show up on your dashboard in real time.

## Quickstart: Unreal Engine

Package: `Plugin (C++ project)`
Install: `Clone https://github.com/aptabase/aptabase-unreal into your project's Plugins/ folder`
Repo: https://github.com/aptabase/aptabase-unreal

### Setup

Enable the plugin (Toolbar > Edit > Plugins > search "Aptabase" > Enable), then add to `Config/DefaultEngine.ini`:

```ini
[Analytics]
ProviderModuleName=Aptabase
```

Finally, set your App Key in Project Settings > Analytics > Aptabase.

### Track events (C++)

```cpp
TArray<FAnalyticsEventAttribute> Attributes;
Attributes.Emplace(TEXT("name"), TEXT("Settings"));

FAnalytics::Get().GetDefaultConfiguredProvider()->RecordEvent(TEXT("screen_view"), Attributes);
```

### Track events (Blueprints)

Use the "Record Event with Attributes" node. The Blueprint Analytics Plugin is recommended for provider-agnostic tracking.

### How the SDK behaves

- Nothing is tracked automatically — you call the track function for each event.
- Every event is enriched automatically with OS name/version, app version and locale.
- Custom property values must be strings or numbers.
- Tracking calls are non-blocking and run in the background.
- Events are separated into Debug and Release build modes automatically (see https://aptabase.com/docs/build-modes).

## Why add analytics to your Unreal Games?

- **Game Interaction** — Are you aware of what users spend most of their time on your game? What configurations that majority of your users prefer? Gaining insights into these areas allows you to make well-informed decisions on future focus points for enhancing your Unreal games user experience.
- **Location and Language** — Understanding the geographical distribution of your user base can significantly inform the decision to localize your Unreal games, thereby enhancing its global accessibility and visibility on that market.
- **What devices and versions are my users on?** — Aptabase efficiently gathers data such as the names of operating systems such as Windows, PlayStation, Xbox, etc., and their respective versions. This valuable insight enables you to concentrate on crafting enhanced user experiences tailored to the most widely used OS and versions.

## Privacy

- Sessions are completely anonymous and untraceable. Data is never linked to an identifiable individual — no pseudonymisation, full anonymisation.
- No device identifiers, cookies, fingerprinting or long-term user identification.
- Aptabase collects no personal data, so your app stays compliant with strict privacy regulations without a consent banner.

## Pricing

Free up to 20,000 events/month. Paid plans from $10/month for 200,000 events up to $450/month for 50,000,000 events. No overage fees. Details: https://aptabase.com/pricing

More: [Documentation](https://aptabase.com/docs) · [All SDKs](https://aptabase.com/integrations) · [SDK reference](https://aptabase.com/llms-full.txt) · [About](https://aptabase.com/about)
